Yardım Unreal Engine crash sorunları

mamibey

80+
Katılım
17 Ocak 2025
Mesajlar
2
Reaksiyon skoru
1
Oyunları açmaya çalışırken daha açılmadan crash yiyorum. Bu sadece bir oyunda da olmuyor. Farklı oyunlarda farklı unreal engine hataları alıyorum. Örnek olarak satisfactory'yi açmaya çalışırken aldığım hatanın dökümü:

Version: 385279, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: -, IsUsingMods: No, IsSaveGameEdited: No

GPU Crash dump Triggered

FactoryGameSteam_D3D12RHI_Win64_Shipping!D3D12RHI::TerminateOnGPUCrash() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp:875]
FactoryGameSteam_D3D12RHI_Win64_Shipping!D3D12RHI::VerifyD3D12Result() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp:901]
FactoryGameSteam_D3D12RHI_Win64_Shipping!FD3D12Viewport::Init() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\D3D12RHI\Private\Windows\WindowsD3D12Viewport.cpp:192]
FactoryGameSteam_D3D12RHI_Win64_Shipping!FD3D12DynamicRHI::RHICreateViewport() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Viewport.cpp:806]
FactoryGameSteam_SlateRHIRenderer_Win64_Shipping!FSlateRHIRenderer::CreateViewport() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\SlateRHIRenderer\Private\SlateRHIRenderer.cpp:422]
FactoryGameSteam_SlateRHIRenderer_Win64_Shipping!FSlateRHIRenderer::UpdateFullscreenState() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\SlateRHIRenderer\Private\SlateRHIRenderer.cpp:534]
FactoryGameSteam_SlateCore_Win64_Shipping!SWindow::SetWindowMode() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\SlateCore\Private\Widgets\SWindow.cpp:2208]
FactoryGameSteam_Engine_Win64_Shipping!UGameEngine::CreateGameWindow() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:644]
FactoryGameSteam_PreLoadScreen_Win64_Shipping!FPreLoadScreenManager::Initialize() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\PreLoadScreen\Private\PreLoadScreenManager.cpp:100]
FactoryGameSteam_Win64_Shipping!FEngineLoop::preInitPreStartupScreen() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3432]
FactoryGameSteam_Win64_Shipping!GuardedMain() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:140]
FactoryGameSteam_Win64_Shipping!GuardedMainWrapper() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
FactoryGameSteam_Win64_Shipping!LaunchWindowsStartup() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
FactoryGameSteam_Win64_Shipping!WinMain() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
FactoryGameSteam_Win64_Shipping!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

Bu neden kaynaklanabilir? Örnek olması açısından başka bir hatayı da paylaşayım:

LowLevelFatalError [File:Unknown] [Line: 198] Unreal Engine is exiting due to D3D device being lost. (Error: 0x0 - 'S_OK')

Backrooms_Win64_Shipping
Backrooms_Win64_Shipping
Backrooms_Win64_Shipping
Backrooms_Win64_Shipping
Backrooms_Win64_Shipping
Backrooms_Win64_Shipping
Backrooms_Win64_Shipping
Backrooms_Win64_Shipping
Backrooms_Win64_Shipping
Backrooms_Win64_Shipping
Backrooms_Win64_Shipping
Backrooms_Win64_Shipping
Backrooms_Win64_Shipping
kernel32
ntdll

Bu hata da escape the backrooms oyunundan. Sistemi soracak arkadaşlar için. HP Victus 16 gaming laptop kullanıyorum. İşlemcim intel i5-14500hx ekran kartım rtx 4050. Yardımlarınızı bekliyorum dostlar.
 
Son düzenleme:
Oyunları açmaya çalışırken daha açılmadan crash yiyorum. Bu sadece bir oyunda da olmuyor. Farklı oyunlarda farklı unreal engine hataları alıyorum. Örnek olarak satisfactory'yi açmaya çalışırken aldığım hatanın dökümü:

Version: 385279, IsEditor: No, IsPerforceBuild: No, BuildConfiguration: Shipping, Launcher: Steam, NetMode: -, IsUsingMods: No, IsSaveGameEdited: No

GPU Crash dump Triggered

FactoryGameSteam_D3D12RHI_Win64_Shipping!D3D12RHI::TerminateOnGPUCrash() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp:875]
FactoryGameSteam_D3D12RHI_Win64_Shipping!D3D12RHI::VerifyD3D12Result() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Util.cpp:901]
FactoryGameSteam_D3D12RHI_Win64_Shipping!FD3D12Viewport::Init() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\D3D12RHI\Private\Windows\WindowsD3D12Viewport.cpp:192]
FactoryGameSteam_D3D12RHI_Win64_Shipping!FD3D12DynamicRHI::RHICreateViewport() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\D3D12RHI\Private\D3D12Viewport.cpp:806]
FactoryGameSteam_SlateRHIRenderer_Win64_Shipping!FSlateRHIRenderer::CreateViewport() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\SlateRHIRenderer\Private\SlateRHIRenderer.cpp:422]
FactoryGameSteam_SlateRHIRenderer_Win64_Shipping!FSlateRHIRenderer::UpdateFullscreenState() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\SlateRHIRenderer\Private\SlateRHIRenderer.cpp:534]
FactoryGameSteam_SlateCore_Win64_Shipping!SWindow::SetWindowMode() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\SlateCore\Private\Widgets\SWindow.cpp:2208]
FactoryGameSteam_Engine_Win64_Shipping!UGameEngine::CreateGameWindow() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Engine\Private\GameEngine.cpp:644]
FactoryGameSteam_PreLoadScreen_Win64_Shipping!FPreLoadScreenManager::Initialize() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\PreLoadScreen\Private\PreLoadScreenManager.cpp:100]
FactoryGameSteam_Win64_Shipping!FEngineLoop::preInitPreStartupScreen() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Launch\Private\LaunchEngineLoop.cpp:3432]
FactoryGameSteam_Win64_Shipping!GuardedMain() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Launch\Private\Launch.cpp:140]
FactoryGameSteam_Win64_Shipping!GuardedMainWrapper() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:118]
FactoryGameSteam_Win64_Shipping!LaunchWindowsStartup() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:258]
FactoryGameSteam_Win64_Shipping!WinMain() [C:\BuildAgent\work\9fc8da665efb5ffd\UE4\Engine\Source\Runtime\Launch\Private\Windows\LaunchWindows.cpp:298]
FactoryGameSteam_Win64_Shipping!__scrt_common_main_seh() [D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl:288]
kernel32
ntdll

Bu neden kaynaklanabilir? Örnek olması açısından başka bir hatayı da paylaşayım:

LowLevelFatalError [File:Unknown] [Line: 198] Unreal Engine is exiting due to D3D device being lost. (Error: 0x0 - 'S_OK')

Backrooms_Win64_Shipping
Backrooms_Win64_Shipping
Backrooms_Win64_Shipping
Backrooms_Win64_Shipping
Backrooms_Win64_Shipping
Backrooms_Win64_Shipping
Backrooms_Win64_Shipping
Backrooms_Win64_Shipping
Backrooms_Win64_Shipping
Backrooms_Win64_Shipping
Backrooms_Win64_Shipping
Backrooms_Win64_Shipping
Backrooms_Win64_Shipping
kernel32
ntdll

Bu hata da escape the backrooms oyunundan. Sistemi soracak arkadaşlar için. HP Victus 16 gaming laptop kullanıyorum. İşlemcim intel i5-14500hx ekran kartım rtx 4050. Yardımlarınızı bekliyorum dostlar.
çözümü buldum arkadaşlar bir arkadaşımızın sayesinde. Omen gaming hub'dan graphics switcher > hybrid den discrete e geçiş
 
Son düzenleme:
çözümü buldum arkadaşlar bir arkadaşımızın sayesinde. Omen gaming hub'dan graphics switcher > hybrid den discrete e geçiş

Günlerdir yapmadığım şey kalmadı laptopu garantiye gönderecektim. Sen nasıl bir kralsın sırf bunu yazmak için üye oldum. Teşekkürler.
 
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