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Rider Unreal Engine projesi load failed hatası

Wilot

80+
Katılım
1 Eylül 2022
Mesajlar
326
Dahası  
Reaksiyon skoru
59
İsim
Alp Kaan CEYLAN
Merhaba, OVRLipSync demo projesini açmaya çalışıyorum rider ile fakat yüklenmiyorlar, diğer projeler yükleniyor kendi projem vs. fakat bu proje yüklenmiyor nasıl düzeltebilirim?
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14:35:46.663: dotnet.exe "C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" -ProjectFiles -Rider -Automated -Minimize -Platforms=Win64 -TargetTypes=Editor -TargetConfigurations=Development "C:\Users\mstaj\Documents\Unreal Projects\OVRLipSyncUnrealDemo\OVRLipSyncDemo.uproject"
14:35:47.197: Log file: C:\Users\mstaj\AppData\Local\UnrealBuildTool\Log_GPF.txt
14:35:47.452: Generating Rider project files:
14:35:55.263: Writing project files...
14:35:55.263: Warning: [Upgrade]
14:35:55.263: Warning: [Upgrade] Using backward-compatible build settings. The latest version of UE sets the following values by default, which may require code changes:
14:35:55.263: Warning: [Upgrade] bLegacyPublicIncludePaths = false => Omits subfolders from public include paths to reduce compiler command line length. (Previously: true).
14:35:55.264: Warning: [Upgrade] ShadowVariableWarningLevel = WarningLevel.Error => Treats shadowed variable warnings as errors. (Previously: WarningLevel.Warning).
14:35:55.265: Warning: [Upgrade] PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs => Set in build.cs files to enables IWYU-style PCH model. See https://docs.unrealengine.com/en-US/Programming/BuildTools/UnrealBuildTool/IWYU/index.html. (Previously: PCHUsageMode.UseSharedPCHs).
14:35:55.302: Warning: [Upgrade] bLegacyParentIncludePaths = false => Omits module parent folders from include paths to reduce compiler command line length. (Previously: true).
14:35:55.302: Warning: [Upgrade] CppStandard = CppStandardVersion.Default => Updates C++ Standard to C++20 (Previously: CppStandardVersion.Cpp17).
14:35:55.302: Warning: [Upgrade] WindowsPlatform.bStrictConformanceMode = true => Updates MSVC strict conformance mode to true (Previously: false).
14:35:55.302: Warning: [Upgrade] bValidateFormatStrings = true => Enables compile-time validation of strings+args passed to UE_LOG. (Previously: false).
14:35:55.302: Warning: [Upgrade] Suppress this message by setting 'DefaultBuildSettings = BuildSettingsVersion.V5;' in OVRLipSyncDemoEditor.Target.cs, and explicitly overriding settings that differ from the new defaults.
14:35:55.302: Warning: [Upgrade]
14:35:55.302: Warning: [Upgrade]
14:35:55.302: Warning: [Upgrade] Using backward-compatible include order. The latest version of UE has changed the order of includes, which may require code changes. The current setting is:
14:35:55.302: Warning: [Upgrade] IncludeOrderVersion = EngineIncludeOrderVersion.Oldest
14:35:55.302: Warning: [Upgrade] Suppress this message by setting 'IncludeOrderVersion = EngineIncludeOrderVersion.Latest;' in OVRLipSyncDemoEditor.Target.cs.
14:35:55.302: Warning: [Upgrade] Alternatively you can set this to 'EngineIncludeOrderVersion.Latest' to always use the latest include order. This will potentially cause compile errors when integrating new versions of the engine.
14:35:55.302: Warning: [Upgrade]
14:35:55.302: Exception while generating include data for Target:OVRLipSyncDemoEditor, Platform: Win64, Configuration: Development
14:35:55.302: OVRLipSyncDemoEditor modifies the values of properties: [ bStrictConformanceMode ]. This is not allowed, as OVRLipSyncDemoEditor has build products in common with UnrealEditor.
14:35:55.302: Remove the modified setting, change OVRLipSyncDemoEditor to use a unique build environment by setting 'BuildEnvironment = TargetBuildEnvironment.Unique;' in the OVRLipSyncDemoEditorTarget constructor, or set bOverrideBuildEnvironment = true to force this setting on.
14:35:55.302: Writing project files... 100%
14:35:55.320: Total execution time: 8.57 seconds
 
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