Merhaba, OVRLipSync demo projesini açmaya çalışıyorum rider ile fakat yüklenmiyorlar, diğer projeler yükleniyor kendi projem vs. fakat bu proje yüklenmiyor nasıl düzeltebilirim?
14:35:46.663: dotnet.exe "C:\Program Files\Epic Games\UE_5.4\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" -ProjectFiles -Rider -Automated -Minimize -Platforms=Win64 -TargetTypes=Editor -TargetConfigurations=Development "C:\Users\mstaj\Documents\Unreal Projects\OVRLipSyncUnrealDemo\OVRLipSyncDemo.uproject"
14:35:47.197: Log file: C:\Users\mstaj\AppData\Local\UnrealBuildTool\Log_GPF.txt
14:35:47.452: Generating Rider project files:
14:35:55.263: Writing project files...
14:35:55.263: Warning: [Upgrade]
14:35:55.263: Warning: [Upgrade] Using backward-compatible build settings. The latest version of UE sets the following values by default, which may require code changes:
14:35:55.263: Warning: [Upgrade] bLegacyPublicIncludePaths = false => Omits subfolders from public include paths to reduce compiler command line length. (Previously: true).
14:35:55.264: Warning: [Upgrade] ShadowVariableWarningLevel = WarningLevel.Error => Treats shadowed variable warnings as errors. (Previously: WarningLevel.Warning).
14:35:55.265: Warning: [Upgrade] PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs => Set in build.cs files to enables IWYU-style PCH model. See https://docs.unrealengine.com/en-US/Programming/BuildTools/UnrealBuildTool/IWYU/index.html. (Previously: PCHUsageMode.UseSharedPCHs).
14:35:55.302: Warning: [Upgrade] bLegacyParentIncludePaths = false => Omits module parent folders from include paths to reduce compiler command line length. (Previously: true).
14:35:55.302: Warning: [Upgrade] CppStandard = CppStandardVersion.Default => Updates C++ Standard to C++20 (Previously: CppStandardVersion.Cpp17).
14:35:55.302: Warning: [Upgrade] WindowsPlatform.bStrictConformanceMode = true => Updates MSVC strict conformance mode to true (Previously: false).
14:35:55.302: Warning: [Upgrade] bValidateFormatStrings = true => Enables compile-time validation of strings+args passed to UE_LOG. (Previously: false).
14:35:55.302: Warning: [Upgrade] Suppress this message by setting 'DefaultBuildSettings = BuildSettingsVersion.V5;' in OVRLipSyncDemoEditor.Target.cs, and explicitly overriding settings that differ from the new defaults.
14:35:55.302: Warning: [Upgrade]
14:35:55.302: Warning: [Upgrade]
14:35:55.302: Warning: [Upgrade] Using backward-compatible include order. The latest version of UE has changed the order of includes, which may require code changes. The current setting is:
14:35:55.302: Warning: [Upgrade] IncludeOrderVersion = EngineIncludeOrderVersion.Oldest
14:35:55.302: Warning: [Upgrade] Suppress this message by setting 'IncludeOrderVersion = EngineIncludeOrderVersion.Latest;' in OVRLipSyncDemoEditor.Target.cs.
14:35:55.302: Warning: [Upgrade] Alternatively you can set this to 'EngineIncludeOrderVersion.Latest' to always use the latest include order. This will potentially cause compile errors when integrating new versions of the engine.
14:35:55.302: Warning: [Upgrade]
14:35:55.302: Exception while generating include data for Target:OVRLipSyncDemoEditor, Platform: Win64, Configuration: Development
14:35:55.302: OVRLipSyncDemoEditor modifies the values of properties: [ bStrictConformanceMode ]. This is not allowed, as OVRLipSyncDemoEditor has build products in common with UnrealEditor.
14:35:55.302: Remove the modified setting, change OVRLipSyncDemoEditor to use a unique build environment by setting 'BuildEnvironment = TargetBuildEnvironment.Unique;' in the OVRLipSyncDemoEditorTarget constructor, or set bOverrideBuildEnvironment = true to force this setting on.
14:35:55.302: Writing project files... 100%
14:35:55.320: Total execution time: 8.57 seconds